![]() ![]() Never graveyard alone as it will be a waste of elixir, always support with a tank or poison.This push combo will deal immense damage. Save all of your units on counterpush and graveyard+poison.Never place more than one card in lightning radius, or you will give lightning value and your defense will crumble.Never allow damage on your tower at all costs, even if it means your king tower will take a big chunk.Switch up tombstone placements to avoid a prediction from a spell or a ranged unit.When using tornado to activate king tower, pull with the corner of tornado just as the opposing unit reaches the tower, they will get one hit at best.Tombstone counters battle ram, hog rider, ram rider, and balloon(see tombstone placements below).For example, your tombstone is a few tiles away and a balloon is about to connect to your tower, you can tornado to drag the balloon to the tombstone. Use tornado if you desperately need to pull units away from your tower and into your units to further distract them.Barbarian barrel can counter some weak but threatening units like bandit and dart goblin.Center placed tombstone+barbarian barrel counters royal hogs for a neutral trade, but watch out for earthquake.Skeleton King is weak to single target high damage, and tombstone is weak to weak splash damage, they cover each other on defense so try to lure the single target unit to the tombstone and the splash unit to the valkyrie.Skeleton King is just way too much value against stacked troops, she can counter a lot of troops for just 4 elixir.If your opponent invests a card that costs 3 or more elixir and dies to poison in the back, poison it along with the tower to get 200 tower damage along with killing the unit.Place poison so that the cards getting hit stays as long as possible in the poison radius.If none of those cards are in rotation, you can and should wait for the opponent to make the first move.Even if you don’t have tornado in cycle, you can valkyrie at the right timing. You can tornado goblin barrel to force a king tower activation and deny future barrels, so you don’t really need to save barbarian barrel. Tombstone and barbarian barrel are cards to cycle first play.Your defense is one of the best in the game so you can easily stall until double elixir. Just don’t push in with graveyard in single elixir since it likely won’t do much damage and will instead put you at a disadvantage. ![]() Skeleton King: Ground tank that also deals splash damage, spawns an entire graveyard with full bar. Baby Dragon: Anti air splash that works well with tornado to do even more splash damage. Can be cycled at the bridge to force a response. Barbarian Barrel: Small spell number 2 that counters small swarms and sends in a barbarian to deal more damage. Tornado: Small spell number 1 that can pull units to the king tower and pull units together for splash value, used with baby dragon to splash more units. Otherwise used to chip tower or deal damage to fragile units. Poison: Big spell paired with graveyard to kill ranged units. Can be played as a starting play due to it’s defensive presence and low cost of 3 elixir. Tombstone: Defensive building that counters most single target units and distracts building targeting units for a while. Graveyard: Win condition that almost guarantees tower damage with the random spawning skeletons, synergy with poison since both are lingering spells. IMO this deck has one of the overall best matchup spread of any deck, so I highly recommend playing this for grand challenges for the least likely chance to be countered.ĭeck Information Deck Created by: Ttv1kid Minimum Recommended King Level: 11 Maximum Recommended King Level: 14 Arena Required: Executioner's Kitchen (Wrong?) Average Elixir Cost: 3.5 (Wrong?) More Statistics: Go to Deck Builder Card Roles Ice Wizard: Air defense with splash damage that slows troops considerably, core defensive unit, can stop big pushes with tornado. This variant uses skeleton king to literally spawn a graveyard, but he can be replaced with other mini tanks like valkyrie and knight. Unlike giant graveyard’s beatdown style gameplay, this deck focuses on constant counterpushes and chip damage with defense. ![]() Probably still the best graveyard deck despite giant graveyard’s overwhelming popularity. ![]()
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